编程开源技术交流,分享技术与知识

网站首页 > 开源技术 正文

Python最强《画家》——turtle

wxchong 2024-12-13 16:40:34 开源技术 15 ℃ 0 评论

大家好!今天给你们带来了使用turtle库画的各种有趣的画图。

安装turtle:

pip install PythonTurtle

1.金字塔

import turtle


def draw_sierpinski(length, depth):
    if depth == 0:
        for _ in range(0, 3):
            turtle.forward(length)
            turtle.left(120)
    else:
        draw_sierpinski(length / 2, depth - 1)
        turtle.forward(length / 2)
        draw_sierpinski(length / 2, depth - 1)
        turtle.backward(length / 2)
        turtle.left(60)
        turtle.forward(length / 2)
        turtle.right(60)
        draw_sierpinski(length / 2, depth - 1)
        turtle.left(60)
        turtle.backward(length / 2)
        turtle.right(60)


turtle.speed(0)
draw_sierpinski(300, 4)
turtle.done()

2.树

import turtle


def draw_branch(branch_length, t):
    if branch_length > 5:
        t.forward(branch_length)
        t.right(20)
        draw_branch(branch_length - 15, t)
        t.left(40)
        draw_branch(branch_length - 15, t)
        t.right(20)
        t.backward(branch_length)


t = turtle.Turtle()
my_win = turtle.Screen()
t.left(90)
t.up()
t.backward(100)
t.down()
t.color("green")
draw_branch(75, t)
my_win.exitonclick()

3.小猪佩奇:

from turtle import*


def nose(x,y):#鼻子
    penup()#提起笔
    goto(x,y)#定位
    pendown()#落笔,开始画
    setheading(-30)#将乌龟的方向设置为to_angle/为数字(0-东、90-北、180-西、270-南)
    begin_fill()#准备开始填充图形
    a=0.4
    for i in range(120):
        if 0<=i<30 or 60<=i<90:
            a=a+0.08
            left(3) #向左转3度
            forward(a) #向前走a的步长
        else:
            a=a-0.08
            left(3)
            forward(a)
    end_fill()#填充完成


    penup()
    setheading(90)
    forward(25)
    setheading(0)
    forward(10)
    pendown()
    pencolor(255,155,192)#画笔颜色
    setheading(10)
    begin_fill()
    circle(5)
    color(160,82,45)#返回或设置pencolor和fillcolor
    end_fill()


    penup()
    setheading(0)
    forward(20)
    pendown()
    pencolor(255,155,192)
    setheading(10)
    begin_fill()
    circle(5)
    color(160,82,45)
    end_fill()


def head(x,y):#头
    color((255,155,192),"pink")
    penup()
    goto(x,y)
    setheading(0)
    pendown()
    begin_fill()
    setheading(180)
    circle(300,-30)
    circle(100,-60)
    circle(80,-100)
    circle(150,-20)
    circle(60,-95)
    setheading(161)
    circle(-300,15)
    penup()
    goto(-100,100)
    pendown()
    setheading(-30)
    a=0.4
    for i in range(60):
        if 0<=i<30 or 60<=i<90:
            a=a+0.08
            lt(3) #向左转3度
            fd(a) #向前走a的步长
        else:
            a=a-0.08
            lt(3)
            fd(a)
    end_fill()


def ears(x,y): #耳朵
    color((255,155,192),"pink")
    penup()
    goto(x,y)
    pendown()
    begin_fill()
    setheading(100)
    circle(-50,50)
    circle(-10,120)
    circle(-50,54)
    end_fill()


    penup()
    setheading(90)
    forward(-12)
    setheading(0)
    forward(30)
    pendown()
    begin_fill()
    setheading(100)
    circle(-50,50)
    circle(-10,120)
    circle(-50,56)
    end_fill()


def eyes(x,y):#眼睛
    color((255,155,192),"white")
    penup()
    setheading(90)
    forward(-20)
    setheading(0)
    forward(-95)
    pendown()
    begin_fill()
    circle(15)
    end_fill()


    color("black")
    penup()
    setheading(90)
    forward(12)
    setheading(0)
    forward(-3)
    pendown()
    begin_fill()
    circle(3)
    end_fill()


    color((255,155,192),"white")
    penup()
    seth(90)
    forward(-25)
    seth(0)
    forward(40)
    pendown()
    begin_fill()
    circle(15)
    end_fill()


    color("black")
    penup()
    setheading(90)
    forward(12)
    setheading(0)
    forward(-3)
    pendown()
    begin_fill()
    circle(3)
    end_fill()


def cheek(x,y):#腮
    color((255,155,192))
    penup()
    goto(x,y)
    pendown()
    setheading(0)
    begin_fill()
    circle(30)
    end_fill()


def mouth(x,y): #嘴
    color(239,69,19)
    penup()
    goto(x,y)
    pendown()
    setheading(-80)
    circle(30,40)
    circle(40,80)


def body(x,y):#身体
    color("red",(255,99,71))
    penup()
    goto(x,y)
    pendown()
    begin_fill()
    setheading(-130)
    circle(100,10)
    circle(300,30)
    setheading(0)
    forward(230)
    setheading(90)
    circle(300,30)
    circle(100,3)
    color((255,155,192),(255,100,100))
    setheading(-135)
    circle(-80,63)
    circle(-150,24)
    end_fill()


def hands(x,y):#手
    color((255,155,192))
    penup()
    goto(x,y)
    pendown()
    setheading(-160)
    circle(300,15)
    penup()
    setheading(90)
    forward(15)
    setheading(0)
    forward(0)
    pendown()
    setheading(-10)
    circle(-20,90)


    penup()
    setheading(90)
    forward(30)
    setheading(0)
    forward(237)
    pendown()
    setheading(-20)
    circle(-300,15)
    penup()
    setheading(90)
    forward(20)
    setheading(0)
    forward(0)
    pendown()
    setheading(-170)
    circle(20,90)


def foot(x,y):#脚
    pensize(10)
    color((240,128,128))
    penup()
    goto(x,y)
    pendown()
    setheading(-90)
    forward(40)
    setheading(-180)
    color("black")
    pensize(15)
    fd(20)


    pensize(10)
    color((240,128,128))
    penup()
    setheading(90)
    forward(40)
    setheading(0)
    forward(90)
    pendown()
    setheading(-90)
    forward(40)
    setheading(-180)
    color("black")
    pensize(15)
    fd(20)


def tail(x,y):#尾巴
    pensize(4)
    color((255,155,192))
    penup()
    goto(x,y)
    pendown()
    seth(0)
    circle(70,20)
    circle(10,330)
    circle(70,30)


def setting():          #参数设置
    pensize(4)
    hideturtle()        #使乌龟无形(隐藏)
    colormode(255)      #将其设置为1.0或255.随后 颜色三元组的r,g,b值必须在0 .. cmode范围内
    color((255,155,192),"pink")
    setup(840,500)
    speed(10)


def main():
    setting()           #画布、画笔设置
    nose(-100,100)      #鼻子
    head(-69,167)       #头
    ears(0,160)         #耳朵
    eyes(0,140)         #眼睛
    cheek(80,10)        #腮
    mouth(-20,30)       #嘴
    body(-32,-8)        #身体
    hands(-56,-45)      #手
    foot(2,-177)        #脚
    tail(148,-155)      #尾巴
    done()


if __name__ == '__main__':
    main()

4.钟表

import turtle
from datetime import *
 
# 抬起画笔,向前运动一段距离放下
def Skip(step):
    turtle.penup()
    turtle.forward(step)
    turtle.pendown()
 
def mkHand(name, length):
    # 注册Turtle形状,建立表针Turtle
    turtle.reset()
    Skip(-length * 0.1)
    # 开始记录多边形的顶点。当前的乌龟位置是多边形的第一个顶点。
    turtle.begin_poly()
    turtle.forward(length * 1.1)
    # 停止记录多边形的顶点。当前的乌龟位置是多边形的最后一个顶点。将与第一个顶点相连。
    turtle.end_poly()
    # 返回最后记录的多边形。
    handForm = turtle.get_poly()
    turtle.register_shape(name, handForm)
 
def Init():
    global secHand, minHand, hurHand, printer
    # 重置Turtle指向北
    turtle.mode("logo")
    # 建立三个表针Turtle并初始化
    mkHand("secHand", 135)
    mkHand("minHand", 125)
    mkHand("hurHand", 90)
    secHand = turtle.Turtle()
    secHand.shape("secHand")
    minHand = turtle.Turtle()
    minHand.shape("minHand")
    hurHand = turtle.Turtle()
    hurHand.shape("hurHand")
   
    for hand in secHand, minHand, hurHand:
        hand.shapesize(1, 1, 3)
        hand.speed(0)
   
    # 建立输出文字Turtle
    printer = turtle.Turtle()
    # 隐藏画笔的turtle形状
    printer.hideturtle()
    printer.penup()
    
def SetupClock(radius):
    # 建立表的外框
    turtle.reset()
    turtle.pensize(7)
    for i in range(60):
        Skip(radius)
        if i % 5 == 0:
            turtle.forward(20)
            Skip(-radius - 20)
           
            Skip(radius + 20)
            if i == 0:
                turtle.write(int(12), align="center", font=("Courier", 14, "bold"))
            elif i == 30:
                Skip(25)
                turtle.write(int(i/5), align="center", font=("Courier", 14, "bold"))
                Skip(-25)
            elif (i == 25 or i == 35):
                Skip(20)
                turtle.write(int(i/5), align="center", font=("Courier", 14, "bold"))
                Skip(-20)
            else:
                turtle.write(int(i/5), align="center", font=("Courier", 14, "bold"))
            Skip(-radius - 20)
        else:
            turtle.dot(5)
            Skip(-radius)
        turtle.right(6)
        
def Week(t):   
    week = ["星期一", "星期二", "星期三",
            "星期四", "星期五", "星期六", "星期日"]
    return week[t.weekday()]
 
def Date(t):
    y = t.year
    m = t.month
    d = t.day
    return "%s %d%d" % (y, m, d)
 
def Tick():
    # 绘制表针的动态显示
    t = datetime.today()
    second = t.second + t.microsecond * 0.000001
    minute = t.minute + second / 60.0
    hour = t.hour + minute / 60.0
    secHand.setheading(6 * second)
    minHand.setheading(6 * minute)
    hurHand.setheading(30 * hour)
    
    turtle.tracer(False) 
    printer.forward(65)
    printer.write(Week(t), align="center",
                  font=("Courier", 14, "bold"))
    printer.back(130)
    printer.write(Date(t), align="center",
                  font=("Courier", 14, "bold"))
    printer.home()
    turtle.tracer(True)
 
    # 100ms后继续调用tick
    turtle.ontimer(Tick, 100)
 
def main():
    # 打开/关闭龟动画,并为更新图纸设置延迟。
    turtle.tracer(False)
    Init()
    SetupClock(160)
    turtle.tracer(True)
    Tick()
    turtle.mainloop()
 
if __name__ == "__main__":
    main()

5.彩虹

#彩虹绘制
from turtle import *
 
def HSB2RGB(hues):
    hues = hues * 3.59 #100转成359范围
    rgb=[0.0,0.0,0.0]
    i = int(hues/60)%6
    f = hues/60 -i
    if i == 0:
        rgb[0] = 1; rgb[1] = f; rgb[2] = 0
    elif i == 1:
        rgb[0] = 1-f; rgb[1] = 1; rgb[2] = 0
    elif i == 2:
        rgb[0] = 0; rgb[1] = 1; rgb[2] = f
    elif i == 3:
        rgb[0] = 0; rgb[1] = 1-f; rgb[2] = 1
    elif i == 4:
        rgb[0] = f; rgb[1] = 0; rgb[2] = 1
    elif i == 5:
        rgb[0] = 1; rgb[1] = 0; rgb[2] = 1-f
    return rgb
     
def rainbow():
    hues = 0.0
    color(1,0,0)
    #绘制彩虹
    hideturtle()
    #隐藏乌龟
    speed(5)
    pensize(3)
    penup()
    goto(-650,-150)
    pendown()
    right(110)
    for i in range (100):
        circle(600)
        #圆的半径600
        right(0.23)
        hues = hues + 1
        rgb = HSB2RGB(hues)
        color(rgb[0],rgb[1],rgb[2])    
    penup()
     
def main():
    setup(1200, 800, 0, 0)
    bgcolor((64/255, 64/255, 1))
    tracer(False)
    rainbow()
    #输出文字
    tracer(False)
    goto(0,0)
    pendown()
    color('yellow')
    write("彩虹",align="center",
          font=("Script MT Bold", 80, "bold"))
    tracer(True)
     
    mainloop()
 
if __name__ == "__main__":
    main()

6.蛇

import turtle


def drawSnake(rad, angle, len, neckrad):
    for _ in range(len):
        turtle.circle(rad, angle)
        turtle.circle(-rad, angle)
    turtle.circle(rad, angle / 2)
    turtle.forward(rad / 2)  # 直线前进
    turtle.circle(neckrad, 180)
    turtle.forward(rad / 4)


if __name__ == "__main__":
    turtle.setup(1500, 1400, 0, 0)
    turtle.pensize(30)  # 画笔尺寸
    turtle.pencolor("green")
    turtle.seth(-40)  # 前进的方向
    drawSnake(70, 80, 2, 15)

简要:

(1)画笔运动的命令
turtle.forward(a)   向当前画笔方向移动a像素长度
turtle.backward(a)  向当前画笔相反方向移动a像素长度
turtle.right(a)     顺时针移动
aturtle.left(a)     逆时针移动
aturtle.pendown()   移动时绘制图形
turtle.goto(x,y)    将画笔移动到坐标为x,y的位置
turtle.penup()      移动时不绘制图形,提起笔
turtle.speed(a)     画笔绘制的速度范围
turtle.circle()     画图,半径为正,表示圆心在画笔的左边画圈
(2)画笔控制命令
turtle.pensize(width)   绘制图形的宽度
turtle.pencolor()       画笔的颜色
turtle.fillcolor(a)     绘制图形的填充颜色
turtle.color(a1,a2)     同时设置pencolor=a1,fillcolor=a2
turtle.filling()        返回当前是否在填充状态
turtle.begin_fill()     准备开始填充图形
turtle.end_fill()       填充完成
turtle.hideturtle()     隐藏箭头显示
turtle.showturtle()     显示箭头
(3)全局控制命令
turtle.clear()   清空turtle窗口,但是turtle的位置和状态不会改变
turtle.reset()   清空窗口,重置turtle状态为起始位置
turtle.undo()    撤销上一个turtle动作

Tags:

本文暂时没有评论,来添加一个吧(●'◡'●)

欢迎 发表评论:

最近发表
标签列表